At the 2014 NWP Annual Meeting, a group of us participated in a "messing around and geeking out" session on Playing with Open Designs for Professional Learning.
The idea of this session was to think about how connected learning meets professional learning through open play experiences.
This collection of resources demonstrates the ways that middle school teachers at a high needs middle school in Eastern North Carolina are transforming their professional learning and teaching practices with Connected Learning frameworks.
As eBooks and immersive, web-based texts continue to proliferate, many of us still wonder how to approach this type of reading, both for ourselves and our students. Even as librarians, teachers, and readers debate the quality, availability, and just plain fun of ebooks, we know that more and more of our students are experiencing them. In this collection, we explore a variety of formats for and questions about ebooks and immersive texts.
What does it look like when young people are writing on their own terms, in spaces outside of school? What new ways of composing do digital media tools open up for us, and what does that mean as it relates to literacy pedagogy and writing instruction inside of schools? This collection features resources written by Hip-hop & spoken word artists & entrepreneurs who work first-hand with youth on initiatives that center youth production and literacy.
Popular culture has changed. No longer just television and movie franchises created by large Hollywood conglomerates, popular culture can be formed by the students in our classrooms. Our students are now both consumers and producers. Sure, they watch the latest blockbuster, but they also spend time making Youtube videos and mashups. This shift is an important one for educators to recognize when incorporating popular culture into their pedagogical practice.
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YOUmedia is a teen learning space in various libraries, museums, and afterschool spaces throughout the country. This Case Study focuses on the flagship in the Chicago Public Library’s downtown Harold Washington Library Center. YOUmedia is...
Quest2Learn is a pioneering public school in New York City that offers a promising new model for student engagement. Designed from the ground up by a team of teachers and game designers, and firmly grounded in over 30 years of learning research,...
They wondered: Why it was that in every school, in every city, kids couldn’t wait until the bell rang at 3 o’clock.
Why everyone -- teachers and students alike -- couldn’t wait until the weekend, or summer, or vacation, or graduation....
- personal story
- connected learning
- case study
- professional development
- Student Inquiry
- teacher inquiry
- American History
- public spaces
- Maker Movement
- turtle art
- middle school
- computer programming
- computational thinking
- Codecraft Lab
- computer science
- LRNG Grant
- flat classroom
- Walk Our World
- Harry Potter
- multimodal composing
- literature circles
- young adult literature
- technology tools
- spoken word
- College Ready Writers Program
K-12 classroom teachers, librarians, technology support specialists, etc., gather every year at the K-12 Online Conference to join each other as they present and participate in discussions and activities virtually and, in many cases, not in real time.
Profiles in Practice: Digital Storytelling with Teacher Consultants of the National Writing Project is a collection presented by the Pearson Foundation and the National Writing Project that presents the work of five teachers, who have all practiced doing digital storytelling in their classrooms in the hopes of delivering instruction of core skills like collaboration, creativity, presentation, problem-solving, and critical thinking.
Making Stop Motion Movies is a detailed, how-to guide created by middle school teacher and Western Massachusetts Writing Project Technology Liaison, Kevin Hodgson, that showcases the reading and writing elements of film literacy and utilizes a popular medium in a way that is entertaining and educational. This guide creates activities and resources and highlights student work that reinforces how to use this technology successfully and efficiently.
It started with a quandary. As a veteran writing teacher, I was struggling, feeling caught in the middle between my responsibility to prepare my high school students for the traditional academic demands of college and the prevalence of compelling technology in their lives. Although, I recognized the need for computer literacy, I was not willing to trade rigorous academic work time for frivolous computer projects. So, my quandary led to my inquiry: Is it possible to teach academic writing as digital composition? What happens to writing instruction and student learning when we go digital?
This video documents my work supporting students to use digital voice recorders for "book talks" that allowed them to be active participants in their own processes of inquiry and learning. Sharing their "smart thinking" with each other, and hearing their own voices in the recordings made such a difference in the kind of inquiry and learning process we went through together.
While the term "digital storytelling" has been used to describe a wide variety of new media practices, what best describes the Center's approach is its emphasis on first-person narrative, meaningful workshop processes, and participatory production methods.
This is an excerpt from a Teachers Teaching Teachers episode. Two students from very different backgrounds eventually come to an understanding. It's included in this resource because this was the medium that the discussion took place, as a podcast. Listen to how the students learn to listen.